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Alexey Eryshev's avatar

I’m not sure how is this transactions related? Feels that it can be solved by a simple queue and partitioning by player id. All updates are independent, there’s no rollback, imo either saga is not relevant or article does not cover the full motivation for that.

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Petr Sereda's avatar

The original conference talk is from 2015. It would be great to read about some newer examples of Saga applications in complex projects.

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